This feature enabled the post-launch reunification of Sonic Team's original vision for Sonic 3 and resulted in a happy ending for everyone involved: the team met their ambitious goal, SEGA reaped the profits of two separate games, and the fans got to experience everything the developers had originally intended. That, coupled with the fact that the game's levels were larger and more plentiful, compounded the time issue while simultaneously leading to another roadblock: the game was becoming too big for SEGA's cartridges at the time.Īll this led the team to split Sonic 3 in half, making the second portion of it, Sonic & Knuckles, a separate game with the ability to lock onto Sonic 3's cartridge. Focusing efforts to craft the most ambitious Sonic game yet, the team wasn't prepared to meet SEGA's strict deadlines, imposed in order to tie in with an unanticipated McDonald's promotion. Iizuka cited multiple factors that forced the split, with the most crushing being the development team's deadline.
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